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Size refers to the physical features of all encounterable things and characters in School Fare series. The size determines one's ability to do certain things distinctively, sometimes it also limit their ability to do other things.

Size are classified in five major categories. The additional category is special, as it is only for boss enemies.

Note that certain things have no obvious size, so their size is random over time.

DescriptionEdit

Size is classified in five major categories. Namely, Miniature, Small, Medium, Big and Gigantic. Each size allow distinctive feature, sometimes they are completely passive as it is permanent throughout their existence. Different sizes also receive different amount of damage from the other, as they can be more resilient, feeble or even more evasive than the rest.

MiniatureEdit

The Miniature size feature anything in the series to be less than 3 feet tall or in accordance withvolume respectively. They are capable to go through any possible path as their size allows them to move along it. They usually move very swiftly, agile and fast like a 'maimed roach'. Some miniatures are proven to be 'creepy crawlies'.

AdvantagesEdit

  • Can move into any possible paths which are small or secluded.
  • Comparatively hard to hit by Big and Gigantic-sized enemies.
  • Somewhat very resilient against Spatial elemental effects.
  • Falling, stumbling or crashing takes minimal damage, sometimes they doesn't take damage at all.

DisadvantagesEdit

  • They are feele to other larger sizes.
    • Takes x1.3 more damage from Small-sized enemies.
    • Takes x.1.5 more damage from Medium-sized enemies.
    • Takes x1.75 more damage from Big-sized enemies.
    • Takes x2.25 more damage from Gigantic-sized enemies.
  • Easily Knockbacked and Flinches from Wind elemental effects.

SmallEdit

The Small size feature anything in the series to be less than 5 feet tall or in accordance with volume respectively. They usually move very quickly, some like a really fast lightning, but not as evasive as the Miniatures. Childrens and younger version of monsters are categorized as 'Small.

AdvantagesEdit

  • Can move into any possible paths which are small or secluded.
  • Comparatively hard to hit by Big and Gigantic-sized enemies.
  • Somewhat very resilient against Spatial elemental effects.
  • Falling, stumbling or crashing takes minimal damage, sometimes they doesn't take damage at all.

DisadvantagesEdit

  • They are feele to other larger sizes.
    • Takes x1.3 more damage from Small-sized enemies.
    • Takes x.1.5 more damage from Medium-sized enemies.
    • Takes x1.75 more damage from Big-sized enemies.
    • Takes x2.25 more damage from Gigantic-sized enemies.
  • Easily Knockbacked and Flinches from Wind elemental effects.

MediumEdit

The Medium size feature anything in the series to be around than 5 - 6 feet tall or in accordance with volume respectively. Some Small characterized monsters are sometimes classified as Medium as well, but with a slight similar characteristic with Small. All playable characters are Medium in size.

AdvantagesEdit

  • Can move into any possible paths which are small or secluded.
  • Comparatively hard to hit by Big and Gigantic-sized enemies.
  • Somewhat very resilient against Spatial elemental effects.
  • Falling, stumbling or crashing takes minimal damage, sometimes they doesn't take damage at all.

DisadvantagesEdit

  • They are feele to other larger sizes.
    • Takes x1.3 more damage from Small-sized enemies.
    • Takes x.1.5 more damage from Medium-sized enemies.
    • Takes x1.75 more damage from Big-sized enemies.
    • Takes x2.25 more damage from Gigantic-sized enemies.
  • Easily Knockbacked and Flinches from Wind elemental effects.

BigEdit

The Miniature size feature anything in the series to be less than 3 feet tall or volume respectively. They are capable to go through any possible path as their size allows them to move along it. They usually move very swiftly, agile and fast like a 'maimed roach'. Some miniatures are proven to be 'creepy crawlies'.

AdvantagesEdit

  • Can move into any possible paths which are small or secluded.
  • Comparatively hard to hit by Big and Gigantic-sized enemies.
  • Somewhat very resilient against Spatial elemental effects.
  • Falling, stumbling or crashing takes minimal damage, sometimes they doesn't take damage at all.

DisadvantagesEdit

  • They are feele to other larger sizes.
    • Takes x1.3 more damage from Small-sized enemies.
    • Takes x.1.5 more damage from Medium-sized enemies.
    • Takes x1.75 more damage from Big-sized enemies.
    • Takes x2.25 more damage from Gigantic-sized enemies.
  • Easily Knockbacked and Flinches from Wind elemental effects.

GiganticEdit

The Miniature size feature anything in the series to be less than 3 feet tall or volume respectively. They are capable to go through any possible path as their size allows them to move along it. They usually move very swiftly, agile and fast like a 'maimed roach'. Some miniatures are proven to be 'creepy crawlies'.

AdvantagesEdit

  • Can move into any possible paths which are small or secluded.
  • Comparatively hard to hit by Big and Gigantic-sized enemies.
  • Somewhat very resilient against Spatial elemental effects.
  • Falling, stumbling or crashing takes minimal damage, sometimes they doesn't take damage at all.

DisadvantagesEdit

  • They are feele to other larger sizes.
    • Takes x1.3 more damage from Small-sized enemies.
    • Takes x.1.5 more damage from Medium-sized enemies.
    • Takes x1.75 more damage from Big-sized enemies.
    • Takes x2.25 more damage from Gigantic-sized enemies.
  • Easily Knockbacked and Flinches from Wind elemental effects.

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