Longswords are one of the few Bladed Weapon that has the most variety. They are practical weapons because they don't cost as much SP and obtaining their licenses is significantly easier than other weapons.
Scythes reach are only bested by Extendable Weapons for their lighter weight, length and have balance Attack Power plus have some special attributes themselves. Longswords have the best reach amongst the Melee Weapons, have average Latency and SP cost is fair.
Racket's melee attack power is determined by the user's Unarmed Attack and Dexterity against the target's Defense and Evade.
|Slapper||10||5% Confuse on hit||65||
Increase Spatial, Dimensional and Temporal-elemental damage dealt by 20% on equip
|Giant Spoon||15||Lower the target's Resilience||90||
|Decurver||18||Lower the target's Dexterity||95||
Deals 20% additional damage against Flying units
|Titan's Paddle||22||20% Stagger on hit||100||
Deals full damage against Melee units
55% Flinch on hit
(80% on Blood and Aether-type enemies)
Guarantees Drop when used to kill a Blood-type enemy
Charge-Wands are generally the strongest Wand-type there is. They does not release any energy when swung. The must be charged so that the energy can be emitted. Upon stopping on the charge-up, the energy will be shoot. The velocity and power of the energy is greater based on how long the charge-up is. Charge-Wands homing capability is based on how great the projectile's velocity is. The greater the velocity, the weaker would its homing capability would be.
Rackets were originally based on the Rackets in Final Fantasy IX. But since Zahasuki presses on the importance of practical and weapon's mechanics. Later, he thought that they would just function like normal, everyday rackets used in sports.
Zahasuki actually really likes to play sports like a badminton and tennis, but not ping-pong or squash. By studying and practicing some of the techniques of returning shots(shuttlecocks or tennis balls in his case), he came up to make the Rackets are counter-type weapons. Despite the primary function, he still wants to make the rackets look durable and sturdy enough for close-quarter combats.
Finally, he decided that the original idea would just be transferred to the Wands, as he thought them would be more relevant and typical enough for players to understand.