FANDOM


Longswords are one of the few Melee Weapon that has the more variety. Longswords are one of the most practical of weapons, and can be equipped together with Bucklers.

DescriptionEdit

Longswords:

  • One-Handed, Double-Edged Melee weapon that their average length are longer than Shortswords, but only slightly shorter than Greatswords/Broadswords. Have wider width than Shortswords, while having equivalent width with most Greatswords.
  • generally have average Attack Power, fair Reach, medium-fast Latency and cost fair Stamina to swing.
  • average-fast Parry and average Block Area.
  • low-average Impact, low Recoil and average Recoil Recovery.
  • deals only Slash damage, despite also having stabbing animations.
  • attack power is determined by the user's Unarmed Attack and Dexterity against the target's Defense and Evade.
Dmg = (Atk * Foc - Def) * (1 + UAtk * [Lv+Dex]/219) * (Def * CEva)

Combos Edit

Strikes Edit

Longsword deals up to 5 combo hits. They are quite easy to use, and have moderate SP cost when executing Combo Chain and Combo Shift. Longswords have a total of 2 ground and 2 aerial Finishers.

Name Image Attack Effect LP Additional Info
Racket 7 50

Star projectiles

Crooked Racket 8 65

'Dust' projectiles

Novae-elemental damage

Slapper 10 5% Confuse on hit 65

Star projectiles

Celestial-elemental damage

Big Handle 11 75

Flare projectiles

Fire-elemental damage

Scrapper 13 80

Star-Orb projectiles

Increase Spatial, Dimensional and Temporal-elemental damage dealt by 20% on equip

Giant Spoon 15 Lower the target's Resilience 90

Star projectiles

Holy-elemental damage

Decurver 18 Lower the target's Dexterity 95

Feathery-tornado projectiles

Wind-elemental damage

Deals 20% additional damage against Flying units 

Titan's Paddle 22 20% Stagger on hit 100 

'Dust' projectiles

Deals full damage against Melee units

Hyper Smasher 25

55% Flinch on hit

(80% on Blood and Aether-type enemies)

130

Orb-ghastly projectiles

Aether-elemental damage

Guarantees Drop when used to kill a Blood-type enemy

Pitch-Catch 26
Solace 30
Clapper 32

ChargeEdit

Charge-Wands are generally the strongest Wand-type there is. They does not release any energy when swung. The must be charged so that the energy can be emitted. Upon stopping on the charge-up, the energy will be shoot. The velocity and power of the energy is greater based on how long the charge-up is. Charge-Wands homing capability is based on how great the projectile's velocity is. The greater the velocity, the weaker would its homing capability would be.

HistoryEdit

TriviaEdit

  • Longswords and Shortswords both have similar Stance and Attack animations. Although, their Combos are different.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.