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"Innate Abilities greatly helps and improve one's statistics when needed. It is used with versatility, so be sure to know them well before even unlocking them in your Metamemory Grid!"

— Coach Samson, Azure's top-notch gym and mission instructor

This page lists all of the innate abilities available for all enemies, including some playable characters in School fare Online.


DescriptionEdit

While certain class Passive abilities are similar to them, Innate Abilities are learnt by leveling up, or varying differently with each character. 


Innate AbilitiesEdit

A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

AEdit

Ability Type Description Enemy
Acoustics Passive Increases Focus when performing Sound-elemental attacks by 35%.
Adrenaline Reaction Increases 20% Speed when threatened.
Amnesiac Reaction With each debuffs, increases 5% Evade and Resilience.
Armed Passive Increases 10% Defense when equipped with Hand Equipments.
Assault Active Attacking stronger foes invokes morale(Synch and Focus) in all party members by 15%.
Assault Plus Passive Increases Assault potency by another 20%.
Assistance Active Increases potency of magick and items on allies by 15%.
Astra Powers Passive With each 1 minutes, bestow Astra on self.
Assurance Reaction Increases the chance of positive innate abilities by another 20%.

BEdit

Ability Type Description Enemy
Ballistae Passive Increases both Focus and Attack power of equipped Crossbows and Handbows by 40%.
Berserk Mode Reaction Bestow Berserk on self when low on HP.
Bloodfuse Active Consume 10% of current HP to increases each attack's power by 15%.
Bloodlust Reaction Witnessing any Blood elemental effect increases 25% Focus and 25% Strength. Will attack any units whom are affected by Blood elemental effect.
Bloodprice Active Consumes HP in place of MP consumption. The consumption is doubled based on MP cost.


CEdit

Ability Type Description Enemy
Cat-walk Active Allows the user to be less conspicuous to the minimum and allow motion on walls and ceiling tempararily. Will falls down when idle for 5 seconds.
Charmer Reaction 20% chance to reduce the attacker's Focus by 50% when attacked. Only works on opposite gender or based by masculine or feminine appearance.
Clairvoyance Passive Increases 15% Resistance and 10% Resilience.
Cleanser Active Using healing abilities may also remove debuffs and ailments.
Concurrence ??? Call upon the mystical force to negates all of the foes positive effect, also turning them into their opposite.
Cosmic Powers Passive With each 2 minutes, increases Magick and Resistance by 20% for 1 minute.
Counter Reaction 15% chance to counter a single attack within melee range .
Counter Plus Passive Increases Counter potency by another 10%.
Crossguard Passive Increases both Focus and Attack power when equipped with Shortswords, Longswords, Broad/Greatswords and Knightswords by 35%.
Cut-throat Passive Increases both Focus and Attack power when equipped with Knives, Daggers, Katars, Ninjatos, Scythes and Bowblades by 30%.

DEdit

Ability Type Description Enemy
Damage Bounce Passive Damage received reduced drastically.
Damage Limit Breaker Passive May deal more than 999 damage.
Deceiver ??? Call upon the mystical force to create an illusion in the field. The user becomes an unbecoming target, almost impossible to tell an ally or foe for the enemies.
Dodge Passive Increases 30% Dodge.
Dodgeranger Passive Increases 3 more possible dodges at a time.


EEdit

Ability Type Description Enemy
Escutcheon Passive Increases both Focus and Guard Area of equipped Shields by 50%.
Espionage Active Increases the potency of hiding and sneaking by 50%.
Evasion Passive Increases 30% Evade.


FEdit

Ability Type Description Enemy
Feint Active Minor Wind elemental damage to all enemies in range.
Fencer Passive Increases both Focus and Attack power of equipped Rapiers by 40%.
Fielder Active Moving or dodge-rolling over an item will pick them up.
Flintlocks Passive Increases both Focus and Attack power of equipped Shotguns and Hand-Cannons by 40%.
Frisk Passive Increases 25% Scanning speed.


GEdit

Ability Type Description Enemy
Glare Active Any use of Novae-elemental abilities may inflict Blind, Flinch and Flashed. Clay Golem, Judge Bergan., Judge Ghis, Slime, Tiamat, Wyvern, Wyvern Lord


HEdit

Ability Type Description Enemy
Haste Mode Reaction Bestow Haste on self when low on HP. Clay Golem, Judge Bergan., Judge Ghis, Slime, Tiamat, Wyvern, Wyvern Lord


IEdit

Ability Type Description Enemy
Incorporeality Passive Can only receive magickal effects.


JEdit

Ability Type Description Enemy
Magick Minor Wind elemental damage to all enemies in range. Clay Golem, Judge Bergan., Judge Ghis, Slime, Tiamat, Wyvern, Wyvern Lord


KEdit

Ability Type Description Enemy
Magick Minor Wind elemental damage to all enemies in range. Clay Golem, Judge Bergan., Judge Ghis, Slime, Tiamat, Wyvern, Wyvern Lord


LEdit

Ability Type Description Enemy
Last Stand Reaction When receiving a damage that inflicts more than 20% of Max HP, always retains 1 HP.
Levitate Passive Constantly above ground. Can be affected by Crashing. Ignores ground-type damages.
Lifespring Passive Increases HP regeneration by 40%.
Linguistics Passive Increases the range of hearing and the clarity of speech for the user.
Loyalty Passive Become immune to Charm and Berserk.


MEdit

Ability Type Description Enemy
Magick Counter Reaction 30% chance to counter the same magick last casted on the user.
Mistspring Passive Increases MP regeneration by 40%
Mobility Hold ??? Call upon the mystical force to inflict Immobilize to all foes.


NEdit

Ability Type Description Enemy
Magick Minor Wind elemental damage to all enemies in range.


OEdit

Ability Type Description Enemy
Occultation Active Increases Dimensional damage by 50%.


PEdit

Ability Type Description Enemy
Paradigm Passive Increases the maximum attack against dominated property for another x0.5 factor.
Paradigm Shift Passive Increases the potency of Paradigm for another x0.5 factor
Parry Reaction 40% Parry chance when attacked consecutively.
Perception Passive With every buff, increases 5% Evade and Resilience.
Permeation Passive Receiving Water elemental magick will increases all stats by 5%. Effect canceled when receiving Fire, Lightning or Atomic elemental magick.
Perspective Active Negates hitting allies when attacking from a distant.
Pierce Active Attacks always penetrates Guarding, but easier to be Parried.
Piercing Magick Active Magicks always penetrates Reflect.


QEdit

Ability Type Description Enemy
Magick Minor Wind elemental damage to all enemies in range.


REdit

Ability Type Description Enemy
Reaper Active Instant-Death effects probability increased by another 25%.
Recitation Passive Increases Focus when equipped with Scriptures, Grimoires and Tomes by 70%.
Repulsion Active Basic attacks always knockbacks.
Reservoir Passive Reduces MP and SP consumptions by 20%.
Retaliation Reaction Guarding against more than 3 attacks at once will deal damage against all attackers within melee range.
Reverse Reaction After receiving a debuff, the next debuff or buff will have an opposite effect instead.

SEdit

Ability Type Description Enemy
Safety Reaction Avoid all stealing or destroying of items. Retaliates with a successful finisher(if possible).
Shapr-edge Passive Increases Attack power of equipped Spears, Halberds, Partisans, Tridents, Lances and Katars by 35%.
Sin Passive Increases all stats by 20% except for Attack, Dodge, Evade, Dexterity and Resilience.
Sleuth Passive Increases 35% Dexterity.
Spellbreaker Active Cancel a magick with special attacks.
Stagnation Active Inflicting debuffs have a 25% higher chance.
Stride Passive Increases Movement Speed by 25%.
Ex-Stride Passive Increases Stride potency by another 25%.

TEdit

Ability Type Description Enemy
Third Eye Passive Enable visibility on hidden things.
Tormentor Active Attacks have a 20% chance to reduce 30% Focus.
Transparency Reaction When receiving any light-type effect, bestow Invisibility on self.

UEdit

Ability Type Description Enemy
Unaware Passive Ignores any postive stat changes or buffs on enemies.

VEdit

Ability Type Description Enemy
Vibrato Passive Reduces damage from Sound elemental damage varies by intensity.
Vigilance Reaction After receiving an attack, increases 20% Focus and 20% Dodge.
Viral Active Inflicting debuffs may result in more debuff inflicted.

WEdit

Ability Type Description Enemy
Warp Mode Reaction Casts Warp on self when low on HP.
Wellspring Passive Increases HP and MP regeneration by 25%.
Winded Active Increases the motion speed when sprinting and dodging.

XEdit

Ability Type Description Enemy

YEdit

Ability Type Description Enemy
Yield Active Increases the assurance of product item mixed when Combining by 45%.

ZEdit

Ability Type Description Enemy
Zero Gravity ??? Call upon the mystical force to inflict Zero Gravity to all foes. Clay Golem, Judge Bergan., Judge Ghis, Slime, Tiamat, Wyvern, Wyvern Lord

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