A Whip is a Extendable Weapon in which are versatile to use. It's variety of combination skills are very useful even against the hardiest enemies.
A Whip have a typically low Attack power, but it has variety of uses such as binding or constricting the target, performing such consecutive fluid and graceful attacks as well as always inflicts Flinch on Beast-type enemies. Even though that the Beast-type enemy is immuned to flinching, Whips can sometimes still inflicts Flinch on them.
Capability[]
A Whip may instantaneously inflicts Flinch to any Beast-type monsters. A Whip may also use for combo attacks that involves binding the enemy while having other allies attack the binded target. A Whip also have a random reach without moving around, it may also inflicts normal damage against Flying units, but rather seldomly. Unfortunately, a Whip cannot be use to parry nor guard any attacks. Wearing Whips disables the equipping of Sub-Weapons
Note that none of the main characters uses Whips, but some recruitable Neutralists does.
Name | Image | Attack | Effect | LP | Additional Info |
---|---|---|---|---|---|
Whip | 3 | 30 | |||
Vinus Wrap | 4 | 15% Flinch on hit | 35 | Amazon-elemental damage | |
Cable Wiyr | 5 | 50 | |||
Ivy Whip | 7 | 10% Irritation on hit | 55 | Amazon-elemental damage | |
Chained Whip | 8 | 55 | |||
Stinger Coil | 11 | 10% Poison on hit | 70 | ||
Fernroll | 12 | Lower the target's Focus | 70 | Amazon-elemental damage | |
Silvertongue | 15 | 80 |
Increases 10% chance to obtain loot Increases Gil obtain by 50% while increasing their minimum amount by 50% average | ||
Ahriman's Tongue | 17 | 20% Flinch on hit | 75 | Increases 15 Dexterity on equip | |
Executioneer's Whip | 19 | 50% Downed on hit (No effect on Undeads) | 80 | Dark-elemental damage | |
Chimera Tail | 23 | 30% Venom on hit | 90 | Increases 10 Dexterity on equip | |
Orochi Heads | 20 | 40% Venom on hit (No effect on Yamis) | 100 | Barage Damage |
Trivia[]
- Whips are one of the few weapons that one-handed, but wearing it disables sub-weapons.