A Crossbow is a Ranged Weapon in which are highly useful for their speed and their expert functionality when used to ambush or attacking very fast moving targets. Crossbows have two other weapons similar to it, Repeating Crossbow and Crossgun.
Crossbow's bolts have the second highest projectile velocity that reaches up to 400ft or 240m per second, only to be beaten by guns by a few feet.
Crossbow's attack power is calculated based solely on it's base Attack Power and Bolts's Attack Power. The damage goes against the target's Defense but ignores 1/3 of the target's Vitality. Crossbow's Bolts cannot be deflected, but can be parried and blocked. Bolts cannot homes on any targets because of its high velocity.
|Slapper||10||5% Confuse on hit||65||
Increase Spatial, Dimensional and Temporal-elemental damage dealt by 20% on equip
|Giant Spoon||15||Lower the target's Resilience||90||
|Decurver||18||Lower the target's Dexterity||95||
Deals 20% additional damage against Flying units
|Titan's Paddle||22||20% Stagger on hit||100||
Deals full damage against Melee units
55% Flinch on hit
(80% on Blood and Aether-type enemies)
Guarantees Drop when used to kill a Blood-type enemy
Charge-Wands are generally the strongest Wand-type there is. They does not release any energy when swung. The must be charged so that the energy can be emitted. Upon stopping on the charge-up, the energy will be shoot. The velocity and power of the energy is greater based on how long the charge-up is. Charge-Wands homing capability is based on how great the projectile's velocity is. The greater the velocity, the weaker would its homing capability would be.