- One-Handed, Single-Edged Melee weapon that their average length are as long as Daggers. The second Claw can be equipped on the other hand. Equipping Claws in both hands disables use of protectives such as Shields and Bucklers.
- generally have average-high Attack Power, good Reach, average-fast Latency and cost fair Stamina to swing.
- fast Parry and low-average Block Area.
- low-average Impact, low-average Recoil and great Recoil Recovery.
- deals only Slash damage, despite also having stabbing animations.
- Claws have with the highest lowest critical hit ratio (22% chance) IF equipped in pairs.
- attack power is determined by the user's Unarmed Attack and Agility against the target's Vitality.
|Fury Cuffs||20||10% Stagger on hit||50||Increases 15% Focus when receiving critical damage or heavy damage|
|Leopard Fangs||21||55||Increases 10% Focus on equip|
Increases 10% Evade on equip
|Kaiser Claws||26||70||Water-elemental damage|
|Tiger Fangs||29||10% Flashed on hit||70||Increases 10% Strength on equip|
Randomly increases Base on equip
Increases 10% Attack on equip
Increases another additional 10% Attack when HP is <50%
|Scythe Crook||37||15% Flashed on hit||90|
|Survivor||39||10% Flinch on hit||100|
|Godhand||40||100||Decreases Synch, but increases Attack by 15% on equip|
|Gleisburst||45||10% Downed on hit||120|