Whips are Extendable Weapons in which are versatile to use. It's variety of combination skills are very useful even against the hardiest enemies.
A Whip have a typically low Attack power, but it has variety of uses such as binding or constricting the target, performing such consecutive fluid and graceful attacks as well as always inflicts Flinch on Beast-type enemies. Even though that the Beast-type enemy is immuned to flinching, Whips can sometimes still inflicts Flinch on them.
A Whip may instantaneously inflicts Flinch to any Beast-type monsters. A Whip may also use for combo attacks that involves binding the enemy while having other allies attack the binded target. A Whip also have a random reach without moving around, it may also inflicts normal damage against Flying units, but rather seldomly.
Unfortunately, a Whip cannot be use to parry nor guard any attacks. Wearing Whips disables the equipping of Sub-Weapons.
Note that none of the main characters uses Whips, but some recruitable Neutralists does.