Augments are general upgrades that all characters can access into and obtain. Augments provides benefit to the character itself by improving either stats, capability and various other aspects. Obtaining Augments are completely optional, but each and everyone of them are very useful, especially in the aspects of battle.
Augments, by term refers to an 'addition' or 'enhancing' something for the better. The term is equivalent to the word 'supplement', 'magnify' 'amplify', 'boost'. Farce Courshic, the instructor for the Augmentation tutorial quoted, "Think for them as 'upgrades'... as we are tools too".
Augments are to be obtained and upgraded in the Metamemory Axis. Each Primary Augments can be level up to 5 levels, while the Secondary Augments can only be level up to 3 levels. Since there are a total of 8 segments in the Metamemory Axis, there are only 16 Primary Augments, while the adjacent nodes, are 5 in number, thus there are 80 Secondary Augments.
Unlike common 'upgrading system' in most RPG games, in School Fare series features a types of machine that can be used to stimulate the talent of students by enhancing their brain activity, which unlocks or even improves their abilities. The machine is referred to as the 'Automatic Brain Cognition Developing and Enhancing'(ABCDE) machine. Previously, it was called the Cerebral Cognition Developing and Enhancing(CCDE) machine when it was still manual. Zahasuki claims that with this kind of 'details', at least there are 'some' logic to it, at least 'para-scientifically'.
Primary Augments are basic and rather compulsory upgrades if compared with Secondary Augments. Unlocking each Primary Augments in a segment will completely unlock the segment below Metamemory Axis, the Metamemory Belt.
|Lifeline||1||30, 50, 80, 120, 150||Increases Max Health Points by 300, 650, 1400, 1900 and 2500.|
|Manafont||2||30, 40, 50, 60, 70||Increases Max Magick Points by 25, 40, 50, 60 and 75.|
|Cardio||3||40, 55, 70, 85, 100||Increases Max Stamina Points by 20, 35, 50, 65 and 80.|
|Intrinsicity||4||60, 80, 100, 120, 140||Increases Max Ultima Points by 30, 35, 40, 45 and 50.|
|Virility||5||40, 60, 80, 100, 120||Increases Attack by another 2, 2, 3, 4 and 5.|
|Protection||6||40, 60, 80, 100, 120||Increases Defense by another 2, 2, 3, 4 and 5.|
|Temperance||7||35, 55, 75, 95, 115||Increases base Strength growth by another 0.1, 0.22, 0.35, 0.48 and 0.52.|
|Wisdom||8||35, 55, 75, 95, 115||Increases base Magick growth by another 0.1, 0.21, 0.34, 0.47 and 0.52.|
|Fortitude||9||35, 55, 75, 95, 115||Increases base Vitality growth by another 0.15, 0.25, 0.35, 0.48 and 0.65.|
|Clairvoyance||10||40, 60, 80, 100, 120||Increases base Resistance growth by another 0.15, 0.25, 0.35, 0.48 and 0.65.|
|Rapidity||11||40, 60, 80, 100, 120||Increases base Speed growth by another 0.1, 0.23, 0.36, 0.49 and 0.55.|
|Precision||12||45, 60, 75, 90, 105||Increases base Dexterity growth by another 0.1, 0.23, 0.36, 0.49 and 0.65.|
|Tenacity||13||Increases base Resilience growth by another 0.1, 0.23, 0.36, 0.49 and 0.65.|
|Collector||14||50, 75, 100, 125, 150||Increases the odds of finding and obtaining (usable)items from monsters and natural resources by 5%, 8%, 10%, 12% and 15%.|
|Chemist||15||50, 75, 100, 125, 150||Increases the percentage potency of Healing Items by 5%, 10%, 15%, 20% and 25% from the ordinary healing.|
|Confluence||16||50, 75, 100, 125, 150||Initial Synch with all allies increased 5%, 10%, 15%, 20% and 25%.|
Secondary Augments are optional nodes. They offer additional upgrades in conjunction of their Primary adjacent nodes.
|Amnesiac||Fortitude||20,||10% chance every 5 seconds to dispel one debuff when inflicted with more than 5 debuffs.|
|Assault||Temperance||20,||Attacking higher level and/or foes increases self Focus by 15%.|
|Assurance||Confluence||30,||10% chance to have the 'Assurance' buff whenever Scanning. The next action is guaranteed to critical hit, if it hits.|
|Avenger||Tenacity||When an ally is defeated, the next ability deals triple damage and has increased 10% critical hit ratio for the next 15 normal attacks.|
|Cache||Collector||Increases money earned by 10% when completing a mission. Can be stacked with other allies.|
|Damage Limit Breaker||Virility||30,||Abilities' damage dealt can exceeds 999 damage.|
|Defender||Protection||Increases whole party's Defense stat by 10% when initiating Defensive Stance.|
|Endurance||Fortitude||Decreases damage received when guarding by another 15% to 25%.|
|Erudition||Targeting an already-Scanned enemy immediately shows information.
Permanently increases all stats by 3 points.
|Espionage||Approximity||25,||Decrease Conspicuosness by 40%.|
|Fielder||Rapidity||25,||Moving across an dropped item or drop will automatically pick them up. Takes 5 seconds to really confirms that it has been inserted in the backpack.|
|Frisk||Approximity||25,||Increases Scanning Speed by 50%.|
|Gestalt||Lifeline||30,||Ignore advantageous damage from enemies of differing Size.|
|Hi-Five||Confluence||Increase Synch for another 25% with a perfect party member.|
|Immunity||Chemist||Increases Resilience by 30% after consuming a Restorative Item.|
|Mentality||Wisdom||35,||Increases Magick by 20% after casting magick for 3 seconds.|
|Moxie||Cardio||Gains 50 SP each time an enemy is defeated.|
|Negation||Confluence||40,||1-10% chance to completely negates a single debuff received.|
|Paradigm||Virility||50,||Increases Synch permanent amongst allies by 40%.
Increases squad's Morale by 25%.
|Perspective||Precision||50,||Mis-firing allies does not makes them Flinched.
Dimensional attacks deals 30% more damage.
Retain 1 HP when struck by a hit that would otherwise kill the user. If the user has 1 HP, they will be KO'd.
Also decreases Latency between basic attacks and special skills by 10%.
|Reconnaissance||Precision||Inspecting various parts of the area yields more and detailed information.|
|Remise||Cardio||After two basic attacks, the third strike will cost half SP.|
|Riposte||Rapidity||Performing a parry will automatically followed-up with a quick counterattack.|
|Strider||Rapidity||Increases the character's Stride by 25%.|
|Swiftness||Rapidity||Increases Movement Speed permanently by 15%.
Allows Parry without expending SP.
Allows Jumping without expending SP.
|Vigilance||Confluence||120||Prevents the party from being ambushed by sensing any movement or sound made by sneaking enemies/objects.
Attacks from behind is received the same as from the sides.
|Zeal||Temperance||Increases Base Focus by 0.25% multiplied by the user's level.|
The term 'augment' branches from the latin 'augere' which means 'to increase'(or improve in its context). Later, in Late Latin, it evolves into 'augmentare' and is combined with the adapting Old French 'augmenter'(although during that times, the word 'augment' has already existed amongst them. Not until the late Middle English did they incorporate the term 'augment'.
Etymology Quiz Edit
There is a question during an Etymology quiz in School Fare. The question is:
"What is the origin of the word 'Augment' that the students have been referring to as their intrinsic 'upgrade'?" The answer:
D. It originates from the Latin 'augere'